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» Computer game design: Opportunities for successful learning
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WWW
2005
ACM
15 years 10 months ago
The classroom sentinel: supporting data-driven decision-making in the classroom
Whereas schools typically record mounds of data regarding student performance, attendance, and other behaviors over the course of a school year, rarely is that data consulted and ...
Mark K. Singley, Richard B. Lam
C5
2004
IEEE
15 years 1 months ago
Scratch: A Sneak Preview
information technologies as "the ability to reformulate knowledge, to express oneself creatively and appropriately, and to produce and generate information (rather than simply...
John Maloney, Leo Burd, Yasmin B. Kafai, Natalie R...
TASLP
2002
143views more  TASLP 2002»
14 years 9 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
ISPASS
2009
IEEE
15 years 4 months ago
Lonestar: A suite of parallel irregular programs
Until recently, parallel programming has largely focused on the exploitation of data-parallelism in dense matrix programs. However, many important application domains, including m...
Milind Kulkarni, Martin Burtscher, Calin Cascaval,...
SIGCSE
2009
ACM
94views Education» more  SIGCSE 2009»
15 years 10 months ago
CS1 students speak: advice for students by students
We collected advice on how to succeed at learning to program from 164 CS1 students at 3 institutions during a "saying is believing"intervention designed to encourage a g...
Beth Simon, Brian Hanks, Carol Zander, Laurie Murp...