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» Computer game design: Opportunities for successful learning
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CHI
2003
ACM
15 years 10 months ago
The kinedit system: affective messages using dynamic texts
Kinetic (dynamic) typography has demonstrated the ability to add significant emotive content and appeal to expressive text, allowing some of the qualities normally found in film a...
Jodi Forlizzi, Johnny C. Lee, Scott E. Hudson
CSCW
2010
ACM
15 years 6 months ago
Readers are not free-riders: reading as a form of participation on wikipedia
The success of Wikipedia as a large-scale collaborative effort has spurred researchers to examine the motivations and behaviors of Wikipedia’s participants. However, this resear...
Judd Antin, Coye Cheshire
ISESE
2003
IEEE
15 years 2 months ago
Building Pair Programming Knowledge through a Family of Experiments
Pair programming is a practice in which two programmers work collaboratively at one computer on the same design, algorithm, code, or test. Pair programming is becoming increasingl...
Laurie A. Williams, Charlie McDowell, Nachiappan N...
AI
1999
Springer
14 years 9 months ago
Experiences with an Interactive Museum Tour-Guide Robot
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular, distributed software architecture, which integrates localiz...
Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dir...
TON
2002
75views more  TON 2002»
14 years 9 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda