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» Computer game design: Opportunities for successful learning
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AVI
2008
14 years 12 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
IMC
2009
ACM
15 years 4 months ago
ANTIDOTE: understanding and defending against poisoning of anomaly detectors
Statistical machine learning techniques have recently garnered increased popularity as a means to improve network design and security. For intrusion detection, such methods build ...
Benjamin I. P. Rubinstein, Blaine Nelson, Ling Hua...
CCS
2010
ACM
14 years 9 months ago
Modeling attacks on physical unclonable functions
We show in this paper how several proposed Physical Unclonable Functions (PUFs) can be broken by numerical modeling attacks. Given a set of challenge-response pairs (CRPs) of a PU...
Ulrich Rührmair, Frank Sehnke, Jan Sölte...
IQ
2003
14 years 11 months ago
ClueMaker: A Language for Approximate Record Matching
We introduce ClueMaker, the first language designed specifically for approximate record matching. Clues written in ClueMaker predict whether two records denote the same thing based...
Martin Buechi, Andrew Borthwick, Adam Winkel, Arth...
AAAI
1994
14 years 11 months ago
Solution Reuse in Dynamic Constraint Satisfaction Problems
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
Gérard Verfaillie, Thomas Schiex