Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
— Direct human control of multi-robot systems is limited by the cognitive ability of humans to coordinate numerous interacting components. In remote environments, such as those e...
Jeff G. Schneider, David Apfelbaum, Drew Bagnell, ...
In this paper we examine the current computer science curriculum in elementary schools and identify its shortcomings. We then presents a new approach to teaching computer science ...