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» Computer game design: Opportunities for successful learning
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103
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KI
2008
Springer
14 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
81
Voted
EDUTAINMENT
2008
Springer
14 years 11 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
113
Voted
CANDC
2005
ACM
14 years 11 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
ICRA
2005
IEEE
137views Robotics» more  ICRA 2005»
15 years 3 months ago
Learning Opportunity Costs in Multi-Robot Market Based Planners
— Direct human control of multi-robot systems is limited by the cognitive ability of humans to coordinate numerous interacting components. In remote environments, such as those e...
Jeff G. Schneider, David Apfelbaum, Drew Bagnell, ...
IFIP
1993
Springer
15 years 1 months ago
Computer Science in Elementary and Secondary Schools
In this paper we examine the current computer science curriculum in elementary schools and identify its shortcomings. We then presents a new approach to teaching computer science ...
Viera K. Proulx