Sciweavers

21876 search results - page 113 / 4376
» Computer game-flow design
Sort
View
125
Voted
HCI
2009
14 years 10 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
115
Voted
ICN
2009
Springer
14 years 10 months ago
Design and Validation of an Analytical Model to Evaluate Monitoring Frameworks Limits
It is essential that a monitoring system is being designed with performance and scalability in mind. But due to the diversity and complexity of both the monitoring and the monitore...
Abdelkader Lahmadi, Laurent Andrey, Olivier Festor
123
Voted
ACMDIS
2010
ACM
14 years 9 months ago
Design requirements for ambient display that supports sustainable lifestyle
People are ready to change themselves to adopt more ecofriendly habits such as conserving electricity when they are aware of the possible problems of their lifestyle. In this sens...
Tanyoung Kim, Hwajung Hong, Brian Magerko
ET
1998
99views more  ET 1998»
15 years 13 days ago
Design of Self-Testing Checkers for m-out-of-n Codes Using Parallel Counters
This paper extends the design method of self-testing checkers (STCs) for some m-out-of-n (m/n) codes, proposed recently in IEEE Trans. Comput., 1995 by Dimakopoulos et al. The chec...
Stanislaw J. Piestrak
RE
2008
Springer
15 years 7 days ago
Design Science, Engineering Science and Requirements Engineering
For several decades there has been a debate in the computing sciences about the relative roles of design and empirical research, and about the contribution of design and research ...
Roel Wieringa, J. M. G. Heerkens