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CHI
1994
ACM
15 years 5 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
105
Voted
PDPTA
2003
15 years 2 months ago
An Object-Oriented Framework for Computational Fluid Dynamics
This paper describes an object-oriented framework for solving computational fluid dynamics problems on parallel computers. The design and components of the framework are discussed ...
Freddy Pérez, Wilson Rivera
116
Voted
DKE
1999
118views more  DKE 1999»
15 years 14 days ago
Designing Data Warehouses
A Data Warehouse DW is a database that collects and stores data from multiple remote and heterogeneous information sources. When a query is posed, it is evaluated locally, without...
Dimitri Theodoratos, Timos K. Sellis
123
Voted
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
14 years 10 months ago
Optimal color filter array design: quantitative conditions and an efficient search procedure
Most digital cameras employ a spatial subsampling process, implemented as a color filter array (CFA), to capture color images. The choice of CFA patterns has a great impact on the...
Yue M. Lu, Martin Vetterli
TAPOS
1998
126views more  TAPOS 1998»
15 years 14 days ago
Design of Class Hierarchies Based on Concept (Galois) Lattices
Building and maintaining the class hierarchy has been recognized as an important but one of the most difficult activities of object-oriented design. Concept (or Galois) lattices a...
Robert Godin, Hafedh Mili, Guy W. Mineau, Rokia Mi...