Sciweavers

21876 search results - page 175 / 4376
» Computer game-flow design
Sort
View
107
Voted
CACM
2007
164views more  CACM 2007»
15 years 3 months ago
Is abstraction the key to computing?
ACTION THE KEY TO COMPUTING? Why is it that some software engineers and computer scientists are able to produce clear, elegant designs and programs, while others cannot? Is it poss...
Jeff Kramer
123
Voted
ASPLOS
2009
ACM
15 years 10 months ago
Architectural implications of nanoscale integrated sensing and computing
This paper explores the architectural implications of integrating computation and molecular probes to form nanoscale sensor processors (nSP). We show how nSPs may enable new compu...
Constantin Pistol, Christopher Dwyer, Alvin R. Leb...
CODES
2006
IEEE
15 years 7 months ago
A unified hardware/software runtime environment for FPGA-based reconfigurable computers using BORPH
This paper presents a hw/sw codesign methodology based on BORPH, an operating system designed for FPGA-based reconfigurable computers (RC's). By providing native kernel suppo...
Hayden Kwok-Hay So, Artem Tkachenko, Robert W. Bro...
130
Voted
AIIDE
2009
15 years 4 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
DIGRA
2005
Springer
15 years 9 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton