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122
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CHI
2010
ACM
15 years 4 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
116
Voted
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
16 years 4 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
96
Voted
PG
2007
IEEE
15 years 10 months ago
Computer-Generated Papercutting
The craft of papercutting is part of the folk art traditions of cultures all over the world. From the point of view of computer graphics, papercutting can be seen as a method of c...
Jie Xu, Craig S. Kaplan, Xiaofeng Mi
148
Voted
PERCOM
2008
ACM
15 years 3 months ago
Composing software services in the pervasive computing environment: Languages or APIs?
The pervasive computing environment will be composed of heterogeneous services. In this work, we have explored how a domain specific language for service composition can be implem...
Jon Robinson, Ian Wakeman, Dan Chalmers
DAC
2009
ACM
16 years 4 months ago
Nanoscale digital computation through percolation
In this study, we apply a novel synthesis technique for implementing robust digital computation in nanoscale lattices with random interconnects: percolation theory on random graph...
Mustafa Altun, Marc D. Riedel, Claudia Neuhauser