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Computer game-flow design
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CIBCB
2005
IEEE
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Computational Biology
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Using a Bayesian Posterior Density in the Design of Perturbation Experiments
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Anthony Almudevar, Peter Salzman
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CIG
2005
IEEE
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Applied Computing
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Designing and Implementing E-market Games
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Maria Fasli, Michael Michalakopoulos
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VLSID
2005
IEEE
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Lithography Driven Layout Design
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Manish Garg, Laurent Le Cam, Matthieu Gonzalez
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CCA
2005
Springer
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Theoretical Computer Science
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Design of Neuromorphic Hardwares
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www.sat.t.u-tokyo.ac.jp
Takashi Kohno
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ACMDIS
2004
ACM
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Human Computer Interaction
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Seamful interweaving: heterogeneity in the theory and design of interactive systems
15 years 10 months ago
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Matthew Chalmers, Areti Galani
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