Sciweavers

21876 search results - page 246 / 4376
» Computer game-flow design
Sort
View
IADIS
2004
15 years 7 months ago
Computer-Mediated Communication: Can we Make it Better?
Computer-mediated communication (CMC) is fundamentally different to face-to-face (FTF) communication. The low bandwidth of CMC filters out important social and contextual cues, wh...
Sanjeet Bhachu, D. Ramanee Peiris, Annalu Waller
NAACL
1994
15 years 7 months ago
Predicting and Managing Spoken Disfluencies During Human-Computer Interaction
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
Sharon L. Oviatt
MAM
2006
101views more  MAM 2006»
15 years 6 months ago
EPICURE: A partitioning and co-design framework for reconfigurable computing
This paper presents a new design methodology able to bridge the gap between an abstract specification and a heterogeneous recone architecture. The EPICURE contribution is the resu...
Jean-Philippe Diguet, Guy Gogniat, Jean Luc Philip...
ITICSE
2005
ACM
15 years 11 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
GRC
2007
IEEE
15 years 10 months ago
Perspectives of Granular Computing in Software Engineering
Granular computing is not only a computing model for computer-centered problem solving, but also a thinking model for human-centered problem solving. Some authors have presented t...
Jianchao Han, Jing Dong