Sciweavers

21876 search results - page 256 / 4376
» Computer game-flow design
Sort
View
AAAI
2004
15 years 7 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
FECS
2006
131views Education» more  FECS 2006»
15 years 7 months ago
Computer Aided Grading with Agar
Computer-based grading tools have existed for nearly as long as computing courses. The majority of these tools have focused on completely automatic grading of functional requiremen...
Titus Winters, Tom Payne
SEC
2000
15 years 7 months ago
Using Mobile Agent Results to Create Hard-to-Detect Computer Viruses
The theory of computer viruses has been studied by several authors, though there is no systematic theoretical study up to now. The long time open question in this area is as follo...
Yongge Wang
ALIFE
2010
15 years 6 months ago
Codd's Self-Replicating Computer
Edgar Codd's 1968 design for a self-replicating cellular automata machine has never been implemented. Partly this is due to its enormous size but we have also identified four...
Tim J. Hutton
ENTCS
2006
134views more  ENTCS 2006»
15 years 6 months ago
Computing Over-Approximations with Bounded Model Checking
Bounded Model Checking (BMC) searches for counterexamples to a property with a bounded length k. If no such counterexample is found, k is increased. This process terminates when ...
Daniel Kroening