Sciweavers

21876 search results - page 4065 / 4376
» Computer game-flow design
Sort
View
PDP
2008
IEEE
15 years 11 months ago
Behavioural Skeletons in GCM: Autonomic Management of Grid Components
Autonomic management can be used to improve the QoS provided by parallel/distributed applications. We discuss behavioural skeletons introduced in earlier work: rather than relying...
Marco Aldinucci, Sonia Campa, Marco Danelutto, Mar...
TRIDENTCOM
2008
IEEE
15 years 11 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...
WCNC
2008
IEEE
15 years 11 months ago
Proportional Fair Scheduling: Analytical Insight under Rayleigh Fading Environment
—This paper provides analytical expressions to evaluate the performance of a random access wireless network in terms of user throughput and network throughput, subject to the con...
Erwu Liu, Kin K. Leung
ACSAC
2007
IEEE
15 years 11 months ago
Establishing and Sustaining System Integrity via Root of Trust Installation
Integrity measurements provide a means by which distributed systems can assess the trustability of potentially compromised remote hosts. However, current measurement techniques si...
Luke St. Clair, Joshua Schiffman, Trent Jaeger, Pa...
AINA
2007
IEEE
15 years 11 months ago
An Application-Driven MAC-layer Buffer Management with Active Dropping for Real-time Video Streaming in 802.16 Networks
— In this paper, we propose an application-driven MAC-layer buffer management framework based on a novel Active Dropping (AD) mechanism for real-time video streaming in IEEE 802....
James She, Fen Hou, Pin-Han Ho
« Prev « First page 4065 / 4376 Last » Next »