Sciweavers

21876 search results - page 4105 / 4376
» Computer game-flow design
Sort
View
RTCSA
2003
IEEE
15 years 9 months ago
An Approximation Algorithm for Broadcast Scheduling in Heterogeneous Clusters
Network of workstation (NOW) is a cost-effective alternative to massively parallel supercomputers. As commercially available off-theshelf processors become cheaper and faster, it...
Pangfeng Liu, Da-Wei Wang, Yi-Heng Guo
WCRE
2003
IEEE
15 years 9 months ago
Toward an environment for comprehending distributed systems
Many modern software systems are often large, distributed, written in more than one programming language, and developed using pre-built components. This paper presents the results...
Maher Salah, Spiros Mancoridis
CASES
2003
ACM
15 years 9 months ago
A low-power accelerator for the SPHINX 3 speech recognition system
Accurate real-time speech recognition is not currently possible in the mobile embedded space where the need for natural voice interfaces is clearly important. The continuous natur...
Binu K. Mathew, Al Davis, Zhen Fang
CASES
2003
ACM
15 years 9 months ago
Clustered calculation of worst-case execution times
Knowing the Worst-Case Execution Time (WCET) of a program is necessary when designing and verifying real-time systems. A correct WCET analysis method must take into account the po...
Andreas Ermedahl, Friedhelm Stappert, Jakob Engblo...
DAC
2003
ACM
15 years 9 months ago
Instruction set compiled simulation: a technique for fast and flexible instruction set simulation
Instruction set simulators are critical tools for the exploration and validation of new programmable architectures. Due to increasing complexity of the architectures and timeto-ma...
Mehrdad Reshadi, Prabhat Mishra, Nikil D. Dutt
« Prev « First page 4105 / 4376 Last » Next »