Sciweavers

21876 search results - page 4115 / 4376
» Computer game-flow design
Sort
View
ISRR
2001
Springer
165views Robotics» more  ISRR 2001»
15 years 8 months ago
Human-Centered Robotics and Interactive Haptic Simulation
A new field of robotics is emerging. Robots are today moving towards applications beyond the structured environment of a manufacturing plant. They are making their way into the e...
Oussama Khatib, Oliver Brock, K. C. Chang, Diego C...
IWVF
2001
Springer
15 years 8 months ago
Volume and Surface Area Distributions of Cracks in Concrete
Volumetric images of small mortar samples under load are acquired by X-ray microtomography. The images are binarized at many different threshold values, and over a million connecte...
George Nagy, Tong Zhang, W. R. Franklin, Eric Land...
DCC
2000
IEEE
15 years 8 months ago
Multi-Resolution Adaptation of the SPIHT Algorithm for Multiple Description
Multiple description codes are data compression algorithms designed with the goal of minimizing the distortion caused by data loss in packet-based or diversity communications syst...
Nedeljko Varnica, Michael Fleming, Michelle Effros
HPDC
2000
IEEE
15 years 8 months ago
Performance Evaluation of a Firewall-Compliant Globus-based Wide-Area Cluster System
In this paper, we present a performance evaluation of a wide-area cluster system based on a rewallenabled Globus metacomputing toolkit. In order to establish communication links ...
Yoshio Tanaka, Motonori Hirano, Mitsuhisa Sato, Hi...
ICDCSW
2000
IEEE
15 years 8 months ago
Enabling Flexible QoS Support in the Object Request Broker COOL
Support of end-to-end Quality-of-Service (QoS) and ate high-level programming abstractions are two crucial factors for the development of future telecommunication services and dis...
Tom Kristensen, Thomas Plagemann
« Prev « First page 4115 / 4376 Last » Next »