Sciweavers

21876 search results - page 4163 / 4376
» Computer game-flow design
Sort
View
AI
2002
Springer
15 years 3 months ago
Using similarity criteria to make issue trade-offs in automated negotiations
Automated negotiation is a key form of interaction in systems that are composed of multiple autonomous agents. The aim of such interactions is to reach agreements through an itera...
Peyman Faratin, Carles Sierra, Nicholas R. Jenning...
BMCBI
2004
126views more  BMCBI 2004»
15 years 3 months ago
Visualization and analysis of microarray and gene ontology data with treemaps
Background: The increasing complexity of genomic data presents several challenges for biologists. Limited computer monitor views of data complexity and the dynamic nature of data ...
Eric H. Baehrecke, Niem Dang, Ketan Babaria, Ben S...
CGA
2004
15 years 3 months ago
Haptic State-Surface Interactions
Haptic devices, such as the PHANTOM [1] (SensAble Technologies, Inc.) can be used to develop object interactions where various interaction states and state transitions are impleme...
Rick Komerska, Colin Ware
CACM
2002
145views more  CACM 2002»
15 years 3 months ago
Digital city Kyoto
Abstract. We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shoppin...
Toru Ishida
CN
2002
82views more  CN 2002»
15 years 3 months ago
Optimal allocation of electronic content
Abstract-The delivery of large files to single users, such as application programs for some versions of the envisioned network computer, or movies, is expected by many to be one of...
Israel Cidon, Shay Kutten, Ran Soffer
« Prev « First page 4163 / 4376 Last » Next »