Sciweavers

21876 search results - page 4165 / 4376
» Computer game-flow design
Sort
View
TDP
2010
166views more  TDP 2010»
14 years 10 months ago
Communication-Efficient Privacy-Preserving Clustering
The ability to store vast quantities of data and the emergence of high speed networking have led to intense interest in distributed data mining. However, privacy concerns, as well ...
Geetha Jagannathan, Krishnan Pillaipakkamnatt, Reb...
TMI
2010
155views more  TMI 2010»
14 years 10 months ago
Tubular Surface Segmentation for Extracting Anatomical Structures From Medical Imagery
Abstract--This work provides a model for tubular structures, and devises an algorithm to automatically extract tubular anatomical structures from medical imagery. Our model fits ma...
Vandana Mohan, Ganesh Sundaramoorthi, Allen Tannen...
TOG
2010
89views more  TOG 2010»
14 years 10 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
CVPR
2011
IEEE
14 years 10 months ago
Stable Multi-Target Tracking in Real-Time Surveillance Video
The majority of existing pedestrian trackers concentrate on maintaining the identities of targets, however systems for remote biometric analysis or activity recognition in surveill...
Ben Benfold and Ian Reid
CORR
2011
Springer
175views Education» more  CORR 2011»
14 years 7 months ago
Cooperative Defense Against Pollution Attacks in Network Coding Using SpaceMac
Abstract—Intra-session network coding is known to be vulnerable to pollution attacks. In this work, first, we introduce a novel homomorphic MAC scheme called SpaceMac, which all...
Anh Le, Athina Markopoulou
« Prev « First page 4165 / 4376 Last » Next »