Sciweavers

21876 search results - page 4272 / 4376
» Computer game-flow design
Sort
View
NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PLDI
2004
ACM
15 years 3 months ago
Cloning-based context-sensitive pointer alias analysis using binary decision diagrams
This paper presents the first scalable context-sensitive, inclusionbased pointer alias analysis for Java programs. Our approach to context sensitivity is to create a clone of a m...
John Whaley, Monica S. Lam
SENSYS
2004
ACM
15 years 3 months ago
Mitigating congestion in wireless sensor networks
Network congestion occurs when offered traffic load exceeds available capacity at any point in a network. In wireless sensor networks, congestion causes overall channel quality t...
Bret Hull, Kyle Jamieson, Hari Balakrishnan
SIGCOMM
2004
ACM
15 years 3 months ago
Sizing router buffers
All Internet routers contain buffers to hold packets during times of congestion. Today, the size of the buffers is determined by the dynamics of TCP’s congestion control algor...
Guido Appenzeller, Isaac Keslassy, Nick McKeown
SIGCOMM
2004
ACM
15 years 3 months ago
Work-conserving distributed schedulers for Terabit routers
−Buffered multistage interconnection networks offer one of the most scalable and cost-effective approaches to building high capacity routers. Unfortunately, the performance of su...
Prashanth Pappu, Jonathan S. Turner, Kenneth Wong
« Prev « First page 4272 / 4376 Last » Next »