Sciweavers

21876 search results - page 4373 / 4376
» Computer game-flow design
Sort
View
KDD
2007
ACM
149views Data Mining» more  KDD 2007»
15 years 10 months ago
Distributed classification in peer-to-peer networks
This work studies the problem of distributed classification in peer-to-peer (P2P) networks. While there has been a significant amount of work in distributed classification, most o...
Ping Luo, Hui Xiong, Kevin Lü, Zhongzhi Shi
STOC
2005
ACM
147views Algorithms» more  STOC 2005»
15 years 10 months ago
Simulating independence: new constructions of condensers, ramsey graphs, dispersers, and extractors
We present new explicit constructions of deterministic randomness extractors, dispersers and related objects. We say that a distribution X on binary strings of length n is a -sour...
Boaz Barak, Guy Kindler, Ronen Shaltiel, Benny Sud...
MOBIHOC
2008
ACM
15 years 9 months ago
Multicast capacity for hybrid wireless networks
We study the multicast capacity of a random wireless network consisting of ordinary wireless nodes and base stations, known as a hybrid network. Assume that n ordinary wireless no...
XuFei Mao, Xiang-Yang Li, ShaoJie Tang
MSWIM
2009
ACM
15 years 4 months ago
Directional neighbor discovery in 60 GHz indoor wireless networks
The unlicensed 60 GHz band brings the promise of multi-gigabit data rates to support new applications such as high definition video over wireless links. Signal propagation in the...
Jianxia Ning, Tae-Suk Kim, Srikanth V. Krishnamurt...
ACISP
2009
Springer
15 years 4 months ago
Inside the Hypercube
Bernstein’s CubeHash is a hash function family that includes four functions submitted to the NIST Hash Competition. A CubeHash function is parametrized by a number of rounds r, a...
Jean-Philippe Aumasson, Eric Brier, Willi Meier, M...
« Prev « First page 4373 / 4376 Last » Next »