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» Computer graphics curricula in the visual arts
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SIGCSE
2010
ACM
182views Education» more  SIGCSE 2010»
15 years 4 months ago
Frances: a tool for understanding code generation
Compiler and programming language implementation courses are integral parts of many computer science curricula. However, the range of topics necessary to teach in such a course ar...
Tyler Sondag, Kian L. Pokorny, Hridesh Rajan
IUI
2004
ACM
15 years 3 months ago
Evaluation of visual balance for automated layout
Layout refers to the process of determining the size and position of the visual objects in an information presentation. We introduce the WeightMap, a bitmap representation of the ...
Simon Lok, Steven Feiner, Gary Ngai
SCA
2007
15 years 15 hour ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...
VISUALIZATION
2003
IEEE
15 years 2 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
CAE
2007
15 years 16 hour ago
A Poetics of Simulation for Audiovisual Performance
Audiovisual performance is a fertile area for creative expression, an intersection of experimental cinema and computer music that has seen a groundswell of interest in recent year...
Randy Jones