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» Computer graphics curricula in the visual arts
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78
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CGF
2005
78views more  CGF 2005»
14 years 9 months ago
Visual Supercomputing: Technologies, Applications and Challenges
If we were to have a Grid infrastructure for visualization, what technologies would be needed to build such an infrastructure, what kind of applications would benefit from it, and...
Ken Brodlie, John Brooke, Min Chen, David Chisnall...
75
Voted
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
IPPS
1997
IEEE
15 years 1 months ago
A Tool for On-line Visualization and Interactive Steering of Parallel HPC Applications
Tools for parallel systems today range from specification over debugging to performance analysis and more. Typically, they help the programmers of parallel algorithms from the ea...
Sabine Rathmayer
ASSETS
2000
ACM
15 years 2 months ago
A framework of assistive pointers for low vision users
Manipulating a mouse pointer is often difficult for the low vision computer user. Working with such a small, mobile screen object is very visually demanding. Although several tech...
Julie Fraser, Carl Gutwin
CAE
2010
14 years 4 months ago
Realtime Aesthetic Image Retargeting
Humans have always sought to achieve aesthetics in art. In this paper, we present a novel approach for retargeting images to different aspect ratios while improving the compositio...
Ligang Liu, Yong Jin, Qingbiao Wu