This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
This paper presents an approach to performing time-critical collision detection for deformable objects. The deformable objects are represented by dense meshes and their deformatio...
The All Nearest Neighbor (ANN) operation is a commonly used primitive for analyzing large multi-dimensional datasets. Since computing ANN is very expensive, in previous works R*-t...
Abstract. There are numerous subexponential algorithms for computing discrete logarithms over certain classes of finite fields. However, there appears to be no published subexponen...
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...