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EGH
2011
Springer
14 years 1 months ago
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Leonhard Gruenschloß, Martin Stich, Sehera N...
EGITALY
2006
15 years 3 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
SI3D
1999
ACM
15 years 6 months ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
CG
2004
Springer
15 years 1 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman
ICDS
2010
IEEE
15 years 8 months ago
The All-In Publication Policy
—The productivity of scientists and the quality of their papers differ enormously. Still, all papers written get published eventually and the impact factor of the publication cha...
Christoph Bartneck