Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
An unstructured tetrahedral mesh generation algorithm for 3D model with constraints is presented. To automatically generate a tetrahedral mesh for model with constraints, an advan...
This work presents a memory-efficient All-SAT engine which, given a propositional formula over sets of important and non-important variables, returns the set of all the assignments...
In this paper, we consider the problems of generating all maximal (bipartite) cliques in a given (bipartite) graph G = (V, E) with n vertices and m edges. We propose two algorithms...