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DAGM
2003
Springer
15 years 7 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SIGGRAPH
2000
ACM
15 years 6 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
CG
2005
Springer
15 years 1 months ago
An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization
An unstructured tetrahedral mesh generation algorithm for 3D model with constraints is presented. To automatically generate a tetrahedral mesh for model with constraints, an advan...
Yi-Jun Yang, Jun-Hai Yong, Jia-Guang Sun
131
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FMCAD
2004
Springer
15 years 5 months ago
Memory Efficient All-Solutions SAT Solver and Its Application for Reachability Analysis
This work presents a memory-efficient All-SAT engine which, given a propositional formula over sets of important and non-important variables, returns the set of all the assignments...
Orna Grumberg, Assaf Schuster, Avi Yadgar
SWAT
2004
Springer
163views Algorithms» more  SWAT 2004»
15 years 7 months ago
New Algorithms for Enumerating All Maximal Cliques
In this paper, we consider the problems of generating all maximal (bipartite) cliques in a given (bipartite) graph G = (V, E) with n vertices and m edges. We propose two algorithms...
Kazuhisa Makino, Takeaki Uno