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SIGGRAPH
1998
ACM
15 years 9 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
SIGGRAPH
1996
ACM
15 years 9 months ago
Consequences of Stratified Sampling in Graphics
Antialiased pixel values are often computed as the mean of N point samples. Using uniformly distributed random samples, the central limit theorem predicts a variance of the mean o...
Don P. Mitchell
CG
2008
Springer
15 years 5 months ago
Barycentric coordinates computation in homogeneous coordinates
Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordi...
Václav Skala
UAI
1997
15 years 6 months ago
Perception, Attention, and Resources: A Decision-Theoretic Approach to Graphics Rendering
We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of ap...
Eric Horvitz, Jed Lengyel
ISIPTA
2003
IEEE
15 years 10 months ago
Graphical Representation of Asymmetric Graphoid Structures
Independence models induced by some uncertainty measures (e.g. conditional probability, possibility) do not obey the usual graphoid properties, since they do not satisfy the symme...
Barbara Vantaggi