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ICDCS
2012
IEEE
13 years 6 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICDCS
2012
IEEE
13 years 6 months ago
Scaling Down Off-the-Shelf Data Compression: Backwards-Compatible Fine-Grain Mixing
—Pu and Singaravelu presented Fine-Grain Mixing, an adaptive compression system which aimed to maximize CPU and network utilization simultaneously by splitting a network stream i...
Michael Gray, Peter Peterson, Peter L. Reiher
ICDCS
2012
IEEE
13 years 6 months ago
Securing Virtual Coordinates by Enforcing Physical Laws
—Virtual coordinate systems (VCS) provide accurate estimations of latency between arbitrary hosts on a network, while conducting a small amount of actual measurements and relying...
Jeffrey Seibert, Sheila Becker, Cristina Nita-Rota...
HPDC
2012
IEEE
13 years 6 months ago
Dynamic adaptive virtual core mapping to improve power, energy, and performance in multi-socket multicores
Consider a multithreaded parallel application running inside a multicore virtual machine context that is itself hosted on a multi-socket multicore physical machine. How should the...
Chang Bae, Lei Xia, Peter A. Dinda, John R. Lange
ICML
1996
IEEE
16 years 4 months ago
Learning Evaluation Functions for Large Acyclic Domains
Some of the most successful recent applications of reinforcement learning have used neural networks and the TD algorithm to learn evaluation functions. In this paper, we examine t...
Justin A. Boyan, Andrew W. Moore
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