: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
A new family of methods, named phase estimation using polyspectrum slices (PEP), for the reconstruction of the Fourier phase of a complex linear time invariant (LTI) system excited...
Due to false paths and multi-cycle paths in a circuit, using only topological delay to determine the clock period could be too conservative. In this paper, we address the timing a...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
The subsystem decomposition of a software system degrades gradually during its lifetime and therefore it gets harder and harder to maintain. As a result this decomposition needs t...
Olaf Seng, Markus Bauer, Matthias Biehl, Gert Pach...