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» Computer graphics identification using genetic algorithm
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RT
2001
Springer
15 years 7 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
TSP
2008
69views more  TSP 2008»
15 years 2 months ago
Nonminimum Phase Identification Based on Higher Order Spectrum Slices
A new family of methods, named phase estimation using polyspectrum slices (PEP), for the reconstruction of the Fourier phase of a complex linear time invariant (LTI) system excited...
Amar Kachenoura, Laurent Albera, Jean-Jacques Bell...
ASPDAC
2006
ACM
125views Hardware» more  ASPDAC 2006»
15 years 6 months ago
Efficient identification of multi-cycle false path
Due to false paths and multi-cycle paths in a circuit, using only topological delay to determine the clock period could be too conservative. In this paper, we address the timing a...
Kai Yang, Kwang-Ting Cheng
EUROGRAPHICS
2010
Eurographics
16 years 19 hour ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
GECCO
2005
Springer
115views Optimization» more  GECCO 2005»
15 years 8 months ago
Search-based improvement of subsystem decompositions
The subsystem decomposition of a software system degrades gradually during its lifetime and therefore it gets harder and harder to maintain. As a result this decomposition needs t...
Olaf Seng, Markus Bauer, Matthias Biehl, Gert Pach...