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» Computer graphics identification using genetic algorithm
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CVPR
2012
IEEE
13 years 5 months ago
Manifold-based fingerprinting for target identification
In this paper, we propose a fingerprint analysis algorithm based on using product manifolds to create robust signatures for individual targets in motion imagery. The purpose of ta...
Kang-Yu Ni, Terrell N. Mundhenk, Kyungnam Kim, Yur...
CAE
2007
15 years 5 months ago
Stipple Placement using Distance in a Weighted Graph
We present a stipple placement method which provides extra emphasis to image features, especially edges. Our algorithm transforms an image into a regular graph, with edge weights ...
David Mould
SI3D
2003
ACM
15 years 8 months ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
EUROGRAPHICS
2010
Eurographics
16 years 6 days ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
GECCO
2007
Springer
192views Optimization» more  GECCO 2007»
15 years 9 months ago
Analysis of noisy time-series signals with GA involving viral infection with tropism
In this paper we report on a study in which genetic algorithms are applied to the analysis of noisy time-series signals, which is related to the problem of analyzing the motion ch...
Yuji Sato, Yuta Yasuda, Ryuji Goto