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SIBGRAPI
2002
IEEE
15 years 8 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
GECCO
2005
Springer
228views Optimization» more  GECCO 2005»
15 years 8 months ago
Applying metaheuristic techniques to search the space of bidding strategies in combinatorial auctions
Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
Ashish Sureka, Peter R. Wurman
CGI
2009
IEEE
15 years 7 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
GECCO
2005
Springer
142views Optimization» more  GECCO 2005»
15 years 8 months ago
Genetic programming: parametric analysis of structure altering mutation techniques
We hypothesize that the relationship between parameter settings, speci cally parameters controlling mutation, and performance is non-linear in genetic programs. Genetic programmin...
Alan Piszcz, Terence Soule
SIBGRAPI
1999
IEEE
15 years 7 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior