Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Identifying the true type of a computer file can be a difficult problem. Previous methods of file type recognition include fixed file extensions, fixed “magic numbers” stored ...
In this paper, solving a cell formation (CF) problem in dynamic condition is going to be discussed by using some traditional metaheuristic methods such as genetic algorithm (GA), ...
Reza Tavakkoli-Moghaddam, M. B. Aryanezhad, Nima S...