We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Search spaces sampled by the process of Genetic Programming often consist of programs which can represent a function in many different ways. Thus, when the space is examined it i...
We present a new radiosi[y algorithm for efficiently computing global solutions with respect to a constrained set of views. Radiosi ties of directly visible surfaces are computed ...
We have developed a technique, Aggregate Towers, that allows geospatial data to be visualized across a range of map scales. We use a combination of data aggregation algorithms and...
We present two methods for lossy compression of normal vectors through quantization using "base" polyhedra. The first revisits subdivision-based quantization. The second...