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» Computer graphics identification using genetic algorithm
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IJCAI
2003
15 years 4 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
GECCO
2009
Springer
109views Optimization» more  GECCO 2009»
15 years 10 months ago
Canonical representation genetic programming
Search spaces sampled by the process of Genetic Programming often consist of programs which can represent a function in many different ways. Thus, when the space is examined it i...
John R. Woodward, Ruibin Bai
SIGGRAPH
1992
ACM
15 years 7 months ago
An importance-driven radiosity algorithm
We present a new radiosi[y algorithm for efficiently computing global solutions with respect to a constrained set of views. Radiosi ties of directly visible surfaces are computed ...
Brian E. Smits, James Arvo, David Salesin
INFOVIS
1999
IEEE
15 years 7 months ago
Aggregate Towers: Scale Sensitive Visualization and Decluttering of Geospatial Data
We have developed a technique, Aggregate Towers, that allows geospatial data to be visualized across a range of map scales. We use a combination of data aggregation algorithms and...
James K. Rayson
108
Voted
SGP
2007
15 years 5 months ago
Fast normal vector compression with bounded error
We present two methods for lossy compression of normal vectors through quantization using "base" polyhedra. The first revisits subdivision-based quantization. The second...
Eric J. Griffith, Michal Koutek, Frits H. Post