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» Computer graphics identification using genetic algorithm
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146
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MOBISYS
2008
ACM
16 years 3 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
BMCBI
2006
128views more  BMCBI 2006»
15 years 3 months ago
Rank-statistics based enrichment-site prediction algorithm developed for chromatin immunoprecipitation on chip experiments
Background: High density oligonucleotide tiling arrays are an effective and powerful platform for conducting unbiased genome-wide studies. The ab initio probe selection method emp...
Srinka Ghosh, Heather A. Hirsch, Edward A. Sekinge...
VMV
2001
161views Visualization» more  VMV 2001»
15 years 4 months ago
Viewpoint Selection using Viewpoint Entropy
Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is r...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
127
Voted
ICVS
2009
Springer
15 years 10 months ago
Increasing the Robustness of 2D Active Appearance Models for Real-World Applications
Abstract. This paper presents an approach to increase the robustness of Active Appearance Models (AAMs) within the scope of humanrobotinteraction. Due to unknown environments with ...
Ronny Stricker, Christian Martin, Horst-Michael Gr...
134
Voted
ADC
2010
Springer
210views Database» more  ADC 2010»
14 years 10 months ago
Towards unifying advances in twig join algorithms
Twig joins are key building blocks in current XML indexing systems, and numerous algorithms and useful data structures have been introduced. We give a structured, qualitative anal...
Nils Grimsmo, Truls Amundsen Bjørklund