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» Computer graphics identification using genetic algorithm
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140
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EUROGRAPHICS
2010
Eurographics
16 years 17 days ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
159
Voted
CAMP
2005
IEEE
15 years 9 months ago
SVG Rendering for Internet Imaging
- The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with r...
Sebastiano Battiato, Gianpiero di Blasi, Giovanni ...
110
Voted
DCC
2003
IEEE
16 years 3 months ago
PPM Model Cleaning
The Prediction by Partial Matching (PPM) algorithm uses a cumulative frequency count of input symbols in different contexts to estimate their probability distribution. Excellent c...
Milenko Drinic, Darko Kirovski, Miodrag Potkonjak
112
Voted
MUM
2005
ACM
107views Multimedia» more  MUM 2005»
15 years 9 months ago
Retargeting vector animation for small displays
We present a method that preserves the recognizability of key object interactions in a vector animation. The method allows an artist to author an animation once, and then output i...
Vidya Setlur, Yingqing Xu, Xuejin Chen, Bruce Gooc...
DCC
2010
IEEE
15 years 10 months ago
Block Compressed Sensing of Images Using Directional Transforms
Block-based random image sampling is coupled with a projectiondriven compressed-sensing recovery that encourages sparsity in the domain of directional transforms simultaneously wi...
Sungkwang Mun, James E. Fowler