Sciweavers

2926 search results - page 214 / 586
» Computer graphics identification using genetic algorithm
Sort
View
VIIP
2001
15 years 5 months ago
Multiresolution Triangle Strips
Most of the previous multiresolution models use exclusively the triangle graphic primitive both in the data structure and in the rendering stage. Only a few models use another gra...
Oscar Belmonte, Inmaculada Remolar, José Ri...
131
Voted
GD
2006
Springer
15 years 7 months ago
SSDE: Fast Graph Drawing Using Sampled Spectral Distance Embedding
Abstract. We present a fast spectral graph drawing algorithm for drawing undirected connected graphs. Classical Multi-Dimensional Scaling yields a quadratictime spectral algorithm,...
Ali Civril, Malik Magdon-Ismail, Eli Bocek-Rivele
150
Voted
CEC
2007
IEEE
15 years 7 months ago
Development and validation of different hybridization strategies between GA and PSO
In this paper a new class of hybridization strategies between GA and PSO is presented and validated. The Genetical Swarm Optimization (GSO) approach is presented here with respect ...
A. Gandelli, F. Grimaccia, Marco Mussetta, Paola P...
113
Voted
GECCO
2006
Springer
153views Optimization» more  GECCO 2006»
15 years 7 months ago
Analysis of the difficulty of learning goal-scoring behaviour for robot soccer
Learning goal-scoring behaviour from scratch for simulated robot soccer is considered to be a very difficult problem, and is often achieved by endowing players with an innate set ...
Jeff Riley, Victor Ciesielski
134
Voted
SIGGRAPH
1991
ACM
15 years 7 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff