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» Computer graphics identification using genetic algorithm
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147
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CGI
1999
IEEE
15 years 8 months ago
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
Existing data embedding algorithms for polygonal meshes and their attributes can't be applied to the majority of (geometric) computer aided design (CAD) applications, for two...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
118
Voted
GREC
2009
Springer
15 years 6 months ago
A Performance Characterization Algorithm for Symbol Localization
In this paper we present an algorithm for performance characterization of symbol localization systems. This algorithm is aimed to be a more “reliable” and “open” solution t...
Mathieu Delalandre, Jean-Yves Ramel, Ernest Valven...
VISUALIZATION
1997
IEEE
15 years 7 months ago
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...
Han-Wei Shen, David L. Kao
122
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EGH
2004
Springer
15 years 9 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
127
Voted
DCC
1998
IEEE
15 years 8 months ago
A Locally Optimal Design Algorithm for Block-Based Multi-Hypothesis Motion-Compensated Prediction
Multi-hypothesis motion-compensated prediction extends traditional motion-compensated prediction used in video coding schemes. Known algorithms for block-based multi-hypothesis mo...
Markus Flierl, Thomas Wiegand, Bernd Girod