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» Computer graphics identification using genetic algorithm
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162
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CGI
2004
IEEE
15 years 7 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
125
Voted
PG
2000
IEEE
15 years 8 months ago
Animation of Human Locomotion Using Sagittal Elevation Angles
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ï...
Harold C. Sun, Dimitris N. Metaxas
137
Voted
BMCBI
2008
104views more  BMCBI 2008»
15 years 3 months ago
ReRep: Computational detection of repetitive sequences in genome survey sequences (GSS)
Background: Genome survey sequences (GSS) offer a preliminary global view of a genome since, unlike ESTs, they cover coding as well as non-coding DNA and include repetitive region...
Thomas D. Otto, Leonardo H. F. Gomes, Marcelo Alve...
DCC
2006
IEEE
16 years 3 months ago
Making the Correct Mistakes
We propose a new sequential, adaptive, quadratic-time algorithm for variable-rate lossy compression of memoryless sources at a fixed distortion. The algorithm uses approximate pat...
Dharmendra S. Modha, Narayana P. Santhanam
DCC
2003
IEEE
16 years 3 months ago
The Insecurity of the Elliptic Curve Digital Signature Algorithm with Partially Known Nonces
Nguyen and Shparlinski recently presented a polynomial-time algorithm that provably recovers the signer's secret DSA key when a few bits of the random nonces k (used at each s...
Phong Q. Nguyen, Igor Shparlinski