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SI3D
1999
ACM
15 years 10 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan

Presentation
891views
17 years 1 months ago
Coding and Modulation in Cameras: Computational Photography beyond Photo Manipulations
Computational photography is an emerging field combining smart optics, electronics, computer vision and graphics. Recent trends in enhancing the capabilities of a camera involve ...
Amit Agrawal
SGP
2007
15 years 8 months ago
Delaunay mesh construction
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and geometrypreserving refinement and prove their correctness. In particular we sh...
Ramsay Dyer, Hao Zhang 0002, Torsten Möller
IEEECGIV
2009
IEEE
16 years 25 days ago
GPU Supported Patch-Based Tessellation for Dual Subdivision
A novel patch-based tessellation method for a dual subdivision scheme, the Doo-Sabin subdivision, is presented. Patch-based refinement for face-split subdivision schemes such as ...
Fengtao Fan, Fuhua (Frank) Cheng
ICCBR
2003
Springer
15 years 11 months ago
Using Evolution Programs to Learn Local Similarity Measures
Abstract. The definition of similarity measures is one of the most crucial aspects when developing case-based applications. In particular, when employing similarity measures that ...
Armin Stahl, Thomas Gabel