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» Computer graphics identification using genetic algorithm
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119
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SI3D
2006
ACM
15 years 9 months ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
119
Voted
AFRIGRAPH
2003
ACM
15 years 7 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
99
Voted
BMCBI
2010
62views more  BMCBI 2010»
15 years 3 months ago
Forward-time simulation of realistic samples for genome-wide association studies
Background: Forward-time simulations have unique advantages in power and flexibility for the simulation of genetic samples of complex human diseases because they can closely mimic...
Bo Peng, Christopher I. Amos
152
Voted
NIPS
2007
15 years 5 months ago
Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
Amir Globerson, Tommi Jaakkola
154
Voted
CG
2006
Springer
15 years 3 months ago
Interruptible collision detection for deformable objects
This paper presents an approach to performing time-critical collision detection for deformable objects. The deformable objects are represented by dense meshes and their deformatio...
César Mendoza, Carol O'Sullivan