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» Computer graphics identification using genetic algorithm
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SIGGRAPH
2000
ACM
15 years 8 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
154
Voted
BIODATAMINING
2008
120views more  BIODATAMINING 2008»
15 years 3 months ago
Filling the gap between biology and computer science
This editorial introduces BioData Mining, a new journal which publishes research articles related to advances in computational methods and techniques for the extraction of useful ...
Jesús S. Aguilar-Ruiz, Jason H. Moore, Mary...
183
Voted
RT
1999
Springer
15 years 8 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
CAE
2007
15 years 6 months ago
Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
In 1928, George D. Birkhoff introduced the Aesthetic Measure, defined as the ratio between order and complexity, and, in 1965, Max Bense analyzed Birkhoff's measure from an i...
Jaume Rigau, Miquel Feixas, Mateu Sbert
ADHOCNOW
2005
Springer
15 years 9 months ago
An Intelligent Sensor Network for Oceanographic Data Acquisition
In this paper we describe the deployment of an offshore wireless sensor network and the lightweight intelligence that was integrated into the data acquisition and forwarding softwa...
Chris M. Roadknight, Antonio González, Laur...