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» Computer graphics identification using genetic algorithm
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CG
2010
Springer
15 years 1 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
DCC
2004
IEEE
16 years 3 months ago
Global MINMAX Interframe Bit Allocation for Embedded Video Coding
We present three new bit allocation techniques, the MultiStage algorithm, the Ratio algorithm, and the Pseudo I-frame method. The MultiStage and Ratio algorithms are global interf...
Michael F. Ringenburg, Richard E. Ladner, Eve A. R...
DCC
1995
IEEE
15 years 7 months ago
Quadtree Based JBIG Compression
A JBIG compliant, quadtree based, lossless image compression algorithm is described. In terms of the number of arithmetic coding operations required to code an image, this algorit...
Boyd Fowler, Ronald Arps, Abbas El Gamal, D. Yang
JPDC
2006
146views more  JPDC 2006»
15 years 3 months ago
A semi-static approach to mapping dynamic iterative tasks onto heterogeneous computing systems
Minimization of the execution time of an iterative application in a heterogeneous parallel computing environment requires an appropriate mapping scheme for matching and scheduling...
Yu-Kwong Kwok, Anthony A. Maciejewski, Howard Jay ...
NPAR
2004
ACM
15 years 9 months ago
Rendering cracks in Batik
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...