Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
We present three new bit allocation techniques, the MultiStage algorithm, the Ratio algorithm, and the Pseudo I-frame method. The MultiStage and Ratio algorithms are global interf...
Michael F. Ringenburg, Richard E. Ladner, Eve A. R...
A JBIG compliant, quadtree based, lossless image compression algorithm is described. In terms of the number of arithmetic coding operations required to code an image, this algorit...
Minimization of the execution time of an iterative application in a heterogeneous parallel computing environment requires an appropriate mapping scheme for matching and scheduling...
Yu-Kwong Kwok, Anthony A. Maciejewski, Howard Jay ...
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...