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» Computer graphics identification using genetic algorithm
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CG
2002
Springer
15 years 3 months ago
Surface simplification using a discrete curvature norm
This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
Sun-Jeong Kim, Chang-Hun Kim, David Levin
SIBGRAPI
2003
IEEE
15 years 9 months ago
Helical CT Reconstruction from Wide Cone-Beam Angle Data Using ART
We report on new results on the use of Algebraic Reconstruction Techniques (ART) for reconstructing from helical cone-beam Computerized Tomography (CT) data. We investigate two va...
Bruno M. Carvalho, Gabor T. Herman
PG
1999
IEEE
15 years 8 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
IEEECGIV
2009
IEEE
15 years 10 months ago
Surface Mesh Segmentation Using Local Geometry
—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
Chansophea Chuon, Sumanta Guha
CGI
2003
IEEE
15 years 9 months ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii