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» Computer graphics identification using genetic algorithm
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148
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I3D
2010
ACM
16 years 1 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
VISUALIZATION
2005
IEEE
15 years 9 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
171
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SOFTCO
2004
Springer
15 years 9 months ago
Designing Neural Networks Using Gene Expression Programming
Abstract. An artificial neural network with all its elements is a rather complex structure, not easily constructed and/or trained to perform a particular task. Consequently, severa...
Cândida Ferreira
DAC
1999
ACM
15 years 8 months ago
Behavioral Synthesis of Analog Systems Using Two-layered Design Space Exploration
This paper presents a novel approach for synthesis of analog systems from behavioral VHDL-AMS specifications. We implemented this approach in the VASE behavioral-synthesis tool. ...
Alex Doboli, Adrián Núñez-Ald...
BMCBI
2010
144views more  BMCBI 2010»
15 years 4 months ago
Finding sRNA generative locales from high-throughput sequencing data with NiBLS
Background: Next-generation sequencing technologies allow researchers to obtain millions of sequence reads in a single experiment. One important use of the technology is the seque...
Daniel MacLean, Vincent Moulton, David J. Studholm...