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» Computer graphics identification using genetic algorithm
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PG
2003
IEEE
15 years 11 months ago
Bounding Recursive Procedural Models Using Convex Optimization
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the p...
Orion Sky Lawlor, John C. Hart
DCC
1998
IEEE
15 years 10 months ago
Multiple Pattern Matching in LZW Compressed Text
In this paper we address the problem of searching in LZW compressed text directly, and present a new algorithm for finding multiple patterns by simulating the move of the Aho-Cora...
Takuya Kida, Masayuki Takeda, Ayumi Shinohara, Mas...
SI3D
1997
ACM
15 years 10 months ago
Direct Haptic Rendering of Sculptured Models
A new tracing algorithm is described that supports haptic rendering of NURBS surfaces without the use of any intermediate representation. By using this tracing algorithm in conjun...
Thomas V. Thompson II, David E. Johnson, Elaine Co...
CGI
2004
IEEE
15 years 10 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
SIBGRAPI
2000
IEEE
15 years 10 months ago
Ray Path Categorization
Edge detection and image segmentation algorithms usually operate on an image to extract geometrical information based on pixel colors. For ray-traced images, the presence of geomet...
Diego Nehab, Marcelo Gattass