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SIGGRAPH
1996
ACM
15 years 8 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
137
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SIGGRAPH
1994
ACM
15 years 8 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
GIS
2010
ACM
15 years 2 months ago
Natural neighbor interpolation based grid DEM construction using a GPU
With modern LiDAR technology the amount of topographic data, in the form of massive point clouds, has increased dramatically. One of the most fundamental GIS tasks is to construct...
Alex Beutel, Thomas Mølhave, Pankaj K. Agar...
VIS
2004
IEEE
138views Visualization» more  VIS 2004»
16 years 5 months ago
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
We present a fast, topology-preserving approach for isosurface simplification. The underlying concept behind our approach is to preserve the disconnected surface components in cel...
Nan Zhang 0011, Wei Hong, Arie E. Kaufman
CA
2000
IEEE
15 years 8 months ago
Motion Processing using Variable Harmonic Components
This paper discusses the problem of motion processing and proposes the use of a mathematical model, which describes a motion signal as a path with variable harmonic components. We...
Jonas Gomes, Luiz Velho, Fernando Wagner da Silva,...