Sciweavers

2926 search results - page 280 / 586
» Computer graphics identification using genetic algorithm
Sort
View
SI3D
2009
ACM
15 years 9 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
127
Voted
CGF
2008
134views more  CGF 2008»
15 years 2 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
139
Voted
PEWASUN
2006
ACM
15 years 8 months ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
105
Voted
VISUALIZATION
1998
IEEE
15 years 6 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
EUROGRAPHICS
2010
Eurographics
15 years 10 months ago
Bidirectional Search for Interactive Motion Synthesis
We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads ...
Wan-Yen Lo and Matthias Zwicker