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» Computer graphics identification using genetic algorithm
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EUROGRAPHICS
2010
Eurographics
15 years 3 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
105
Voted
DCC
2003
IEEE
16 years 2 months ago
Video Compression with Intra/Inter Mode Switching and a Dual Frame Buffer
Video codecs that use motion compensation have recently achieved performance improvements from the use of intra/inter mode switching decisions within a ratedistortion framework. A...
Athanasios Leontaris, Pamela C. Cosman
114
Voted
ML
2010
ACM
119views Machine Learning» more  ML 2010»
15 years 1 months ago
A cooperative coevolutionary algorithm for instance selection for instance-based learning
This paper presents a cooperative evolutionary approach for the problem of instance selection for instance based learning. The presented model takes advantage of one of the most r...
Nicolás García-Pedrajas, Juan Antoni...
BMCBI
2010
129views more  BMCBI 2010»
15 years 2 months ago
The LabelHash Algorithm for Substructure Matching
Background: There is an increasing number of proteins with known structure but unknown function. Determining their function would have a significant impact on understanding diseas...
Mark Moll, Drew H. Bryant, Lydia E. Kavraki
134
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VLDB
1998
ACM
192views Database» more  VLDB 1998»
15 years 6 months ago
Algorithms for Mining Distance-Based Outliers in Large Datasets
This paper deals with finding outliers (exceptions) in large, multidimensional datasets. The identification of outliers can lead to the discovery of truly unexpected knowledge in ...
Edwin M. Knorr, Raymond T. Ng