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» Computer graphics identification using genetic algorithm
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131
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GECCO
2009
Springer
15 years 6 months ago
Evolving heuristically difficult instances of combinatorial problems
When evaluating a heuristic for a combinatorial problem, randomly generated instances of the problem may not provide a thorough exploration of the heuristic's performance, an...
Bryant A. Julstrom
CGI
1997
IEEE
15 years 6 months ago
Distortion Correction of Magnetic Fields for Position Tracking
Electro-magnetic tracking systems are in wide-spread use for measuring 6D positions. However, their accuracy is impaired seriously by distortions of the magnetic fields caused by...
Gabriel Zachmann
RT
1995
Springer
15 years 6 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
124
Voted
CG
1999
Springer
15 years 2 months ago
Efficient visibility processing for projective texture mapping
Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric s...
Yizhou Yu
RT
2000
Springer
15 years 6 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta