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» Computer graphics identification using genetic algorithm
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GECCO
2009
Springer
15 years 10 months ago
Evolving heuristically difficult instances of combinatorial problems
When evaluating a heuristic for a combinatorial problem, randomly generated instances of the problem may not provide a thorough exploration of the heuristic's performance, an...
Bryant A. Julstrom
CGI
1997
IEEE
15 years 10 months ago
Distortion Correction of Magnetic Fields for Position Tracking
Electro-magnetic tracking systems are in wide-spread use for measuring 6D positions. However, their accuracy is impaired seriously by distortions of the magnetic fields caused by...
Gabriel Zachmann
RT
1995
Springer
15 years 10 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
CG
1999
Springer
15 years 6 months ago
Efficient visibility processing for projective texture mapping
Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric s...
Yizhou Yu
RT
2000
Springer
15 years 10 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta