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» Computer graphics identification using genetic algorithm
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SGP
2003
15 years 3 months ago
CLODs: Dual Hierarchies for Multiresolution Collision Detection
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Miguel A. Otaduy, Ming C. Lin
SI3D
2003
ACM
15 years 7 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
114
Voted
DCC
2000
IEEE
15 years 2 months ago
Discrete Logarithms: The Past and the Future
The first practical public key cryptosystem to be published, the Diffie-Hellman key exchange algorithm, was based on the assumption that discrete logarithms are hard to compute. T...
Andrew M. Odlyzko
99
Voted
3DOR
2010
14 years 9 months ago
SHREC'10 Track: Large Scale Retrieval
This paper is a report on the 3D Shape Retrieval Constest 2010 (SHREC'10) track on large scale retrieval. This benchmark allows evaluating how wel retrieval algorithms scale ...
Remco C. Veltkamp, Geert-Jan Giezeman, Hannah Bast...
106
Voted
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 3 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao