We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
The first practical public key cryptosystem to be published, the Diffie-Hellman key exchange algorithm, was based on the assumption that discrete logarithms are hard to compute. T...
This paper is a report on the 3D Shape Retrieval Constest 2010 (SHREC'10) track on large scale retrieval. This benchmark allows evaluating how wel retrieval algorithms scale ...
Remco C. Veltkamp, Geert-Jan Giezeman, Hannah Bast...
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...