Sciweavers

2926 search results - page 315 / 586
» Computer graphics identification using genetic algorithm
Sort
View
SGP
2003
15 years 3 months ago
Explicit Surface Remeshing
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Vitaly Surazhsky, Craig Gotsman
EGH
2004
Springer
15 years 7 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
ICTAI
2009
IEEE
15 years 15 hour ago
Constraint-Based Evolutionary QoS Adaptation for Power Utility Communication Networks
This paper studies an evolutionary multiobjective optimization algorithm, called EVOLT, which heuristically optimizes QoS (quality of service) in communication networks for electr...
Paskorn Champrasert, Junichi Suzuki, Tetsuo Otani
SP
2010
IEEE
204views Security Privacy» more  SP 2010»
14 years 9 months ago
Acceleration of a CFD code with a GPU
The Computational Fluid Dynamics code Overflow includes as one of its solver options an algorithm which is a fairly small piece of code but which accounts for a significant portio...
Dennis C. Jespersen
SIBGRAPI
2008
IEEE
15 years 8 months ago
Bayesian Estimation of Hyperparameters in MRI through the Maximum Evidence Method
Bayesian inference methods are commonly applied to the classification of brain Magnetic Resonance images (MRI). We use the Maximum Evidence (ME) approach to estimate the most prob...
Damian E. Oliva, Roberto A. Isoardi, Germán...