We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
This paper studies an evolutionary multiobjective optimization algorithm, called EVOLT, which heuristically optimizes QoS (quality of service) in communication networks for electr...
The Computational Fluid Dynamics code Overflow includes as one of its solver options an algorithm which is a fairly small piece of code but which accounts for a significant portio...
Bayesian inference methods are commonly applied to the classification of brain Magnetic Resonance images (MRI). We use the Maximum Evidence (ME) approach to estimate the most prob...