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» Computer graphics identification using genetic algorithm
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SIGGRAPH
1996
ACM
15 years 6 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
ARC
2007
Springer
102views Hardware» more  ARC 2007»
15 years 6 months ago
Reconfigurable Hardware Acceleration of Canonical Graph Labelling
Many important algorithms in computational biology and related subjects rely on the ability to extract and to identify sub-graphs of larger graphs; an example is to find common fun...
David B. Thomas, Wayne Luk, Michael Stumpf
125
Voted
JCB
2008
170views more  JCB 2008»
15 years 2 months ago
Efficiently Identifying Max-Gap Clusters in Pairwise Genome Comparison
The spatial clustering of genes across different genomes has been used to study important problems in comparative genomics, from identification of operons to detection of homologo...
Xu Ling, Xin He, Dong Xin, Jiawei Han
154
Voted
TVCG
2008
138views more  TVCG 2008»
15 years 2 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
CG
2008
Springer
15 years 4 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom