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» Computer graphics identification using genetic algorithm
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ICPR
2006
IEEE
16 years 3 months ago
Multilinear Principal Component Analysis of Tensor Objects for Recognition
In this paper, a multilinear formulation of the popular Principal Component Analysis (PCA) is proposed, named as multilinear PCA (MPCA), where the input can be not only vectors, b...
Anastasios N. Venetsanopoulos, Haiping Lu, Konstan...
SI3D
2003
ACM
15 years 7 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
SIGGRAPH
1999
ACM
15 years 6 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
SI3D
1992
ACM
15 years 6 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
CVPR
2011
IEEE
14 years 10 months ago
Learning Message-Passing Inference Machines for Structured Prediction
Nearly every structured prediction problem in computer vision requires approximate inference due to large and complex dependencies among output labels. While graphical models prov...
Stephane Ross, Daniel Munoz, J. Andrew Bagnell